You'll notice that for each function call, the first argument starts with a series of numbers.
The series of numbers is referred to as the "Instance ID".
- To differentiate between Wasp instances and other objects on the page.
- To allow for the usage of more than one Wasp player on a single page.
- To identify and control specific instances of Wasp within a page.
You'll also notice that the Instance ID appears a few times within the "Embed" code, which is used to render the player on the page. Sometimes the Instance ID is attached to words (such as "waspTarget" or "wasp").
NOTE: You "Embed" code may look different, depending on how you've elected to render the player while using Wasp Publisher.
<!-- START WIMPY PLAYER CODE -->
<div id="waspTarget0805022528"><a href="http://www.adobe.com/products/flashplayer/">Flash Player upgrade required</a></div>
wasp("0805022528", "000000", "210", "158", "example1.flv", "example1_poster.jpg");
<!-- END WIMPY PLAYER CODE -->
Each time you publish a project, a new Instance ID will be used within the resulting HTML files.
Any alpha-numeric string can be used as the Instance ID -- do NOT use non-alpha-numeric characters). By default, Wasp Publisher uses a time-stamp for the Instance ID (YYMMDDHHMMSS). The Instance ID does not have to be elaborate -- it can be as simple as a single number, such as "8".